StoryScript

StoryScript Blog

This blog will keep you updated on new StoryScript developments and share tips & tricks on how to make things work with the tool.

  • StoryScript tutorials are ready

    Saturday, 24 January 2026

    I've moved the StoryScript documentation from a PDF document to 15 tutorial pages on the website and updated it to match the latest state of StoryScript. Using prism.js, I'm able to show the code written during the tutorials in a great way online that allows you to easily copy it if you want to. There aren't quite as many screenshots now as these are painful to maintain, but I hope that the rewritten text is clear enough.

    In the new tutorials, I don't deal with setting up the required tools or using GitHub anymore. There are plenty of resources on that on the web. I only cover the bare essentials of what you need to do to get started in the quickstart now.

    I really like the result. Another step forward for StoryScript!

  • StoryScript reference page added

    Friday, 23 January 2026

    I've added a reference page to the site that shows you all the create commands that StoryScript has available as well as all the code snippets you can use to quickly build your game. I'm also linking it to the tutorial pages that discuss them, so you can quickly find an example on where and how to use them. I hope it will help you to get to know StoryScript more quickly!

  • StoryScript has gone Vue

    Friday, 02 January 2026

    During the last weeks of 2025 I rewrote the StoryScript UI to use Vue 3 instead of Angular. These are some of the advantages:

    • The UI is much easier to understand.
    • UI components are easier to replace and you can now also create your own custom components!
    • HMR (Hot Module Reloading) works much better now, showing changes to your game much more quickly and often without a page refresh.
    • The published games are much smaller and start much faster.

    I'm very happy with the result. A good way to start 2026!