StoryScript

StoryScript Blog

This blog will keep you updated on new StoryScript developments and share tips & tricks on how to make things work with the tool.

  • StoryScript at DH Benelux 2026

    Friday, April 17, 2026

    StoryScript will be present at the DH Benelux 2026 conference in Maastricht in The Netherlands! When I first showed StoryScript to dr. Monika Barget (Faculty of Arts and Social Sciences, Maastricht University), she immediately saw potential for using StoryScript for educational purposes. This is why we are now presenting small demonstrations of historical storytelling that can be created with StoryScript to digital humanities and digital heritage experts. The aim of our demo session is to learn more about the needs of potential academic users and to explore possible use cases, new features and maybe even collaborations. Registrations for DH Benelux are still open, so if you are interested in digital storytelling and new developments in tech for the humanities, join us in Maastricht! Check out the conference website for more information.

  • StoryScript upgrades

    Friday, April 17, 2026

    As there are new versions available for the great tools that I use in StoryScript, it was time for an upgrade. StoryScript now uses Vite 8 and TypeScript 6. Everything should work just like before, but maybe you'll see improved performance while developing and publishing your game. If you do run into trouble, don't hesitate to log an issue on github.

  • Autoplaying StoryScript

    Friday, April 17, 2026

    I added a new feature to StoryScript, the ability to script gameplay so you can autoplay your game! This is great for demonstrations that need to run continuously, like arcade games do before you throw in your coins. I've written a tutorial on how to use this functionality, and added a demo to showcase it. You can check out the source code to see exactly how it all comes together. I hope you can put it to good use!

  • StoryScript tutorials are ready

    Saturday, January 24, 2026

    I've moved the StoryScript documentation from a PDF document to 15 tutorial pages on the website and updated it to match the latest state of StoryScript. Using prism.js, I'm able to show the code written during the tutorials in a great way online that allows you to easily copy it if you want to. There aren't quite as many screenshots now as these are painful to maintain, but I hope that the rewritten text is clear enough.

    In the new tutorials, I don't deal with setting up the required tools or using GitHub anymore. There are plenty of resources on that on the web. I only cover the bare essentials of what you need to do to get started in the quickstart now.

    I really like the result. Another step forward for StoryScript!

  • StoryScript reference page added

    Friday, January 23, 2026

    I've added a reference page to the site that shows you all the create commands that StoryScript has available as well as all the code snippets you can use to quickly build your game. I'm also linking it to the tutorial pages that discuss them, so you can quickly find an example on where and how to use them. I hope it will help you to get to know StoryScript more quickly!